Next Gaming in Evolution – part 2

6 09 2008

First two parter on It’s Alive!!

For some background on our topic: Science in the new Spore Computer game visit: Spore Official Site, Carl Zimmer: Gaming Evolves, Joan Bushwell’s Chimpanzee Refuge and/or the first part of this post.

I’m going to be rather brash and provide some constructive criticism on a game that I haven’t played yet, and isn’t even released in Australia yet…

The user-driven nature of Spore is going to be very hard to remove in a gaming market. A game isn’t a game if a user isn’t able to meddle with it. Even Sim-Earth, which allowed you to tweak planetary climate conditions, still allows some lee-way towards IDiots. Hell, IDiots even use computer evolution simulations by proper evolutionary biologists as *proof* of ID. So I’m not going to suggest too many improvements on that aspect, aside from perhaps a version that allows attributes to be generated in a more random fashion than spending points in a shop. I don’t think this would float in the market though, modern gamers are very much used to be able to get what they want.

To combat the games “one dimensional march”, perhaps mods or sequels that introduce “end-game” style content for the pre-intelligence mini-games in the greater Spore game.

For the beast-stage game, the user could try and make their creature survive in wake of another creature holotype achieving sentience. I think this could have a capacity to have some environmental messages in there. The user would be charged in ensuring their species does not go extinct. This could be achieved in several ways:

  • the high road – adaptation – adjusting to threats such as hunting (build up defense like – venoms, quills, mimicry of predators), habitat destruction (adapt to extreme habitats or adjust to city life), and pollution (avoid eating plastic bags, drinking polluted streams) – standard time-based victory
  • the middle road – domestication – either by becoming tasty, cute or just generally useful enough that the sentients will actively try not to wipe you out. Be careful though, the balance between being domesticated and being hunted to extinction may be very tricky to reach. Case study: The Aurochs.
  • the low road – nature fighting back – why let yourself be hunted to death, having sentience doesn’t necessarily mean they have to be top of the food chain – I think this would prove a popular victory path – standard winning by ensuring the other guys (in this case the human equivalents) are wiped out

For the tadpole-stage game. I was intrigued by the NYTimes comment amount the small sea-critter being eaten by leviathans out in the depths, forcing it to go onto land. Why not allow your creature to become the leviathan. Again conservation could be brought in by drawing from the fate of whales, sharks and other ocean dwellers.

The ocean depths being analogous to space in terms of a Final Frontier would really open up opportunities for some very exotic environment and alternative creature animations.

Further discussion below the fold… Read the rest of this entry »